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[email protected]Empty tile → nothing happens; the player may keep digging (empty digs are free).
Bonus tile → the player wins 'bet × multiplier`, where the multiplier is drawn from a weighted table. The round ends.
Bomb → the player loses the bet. The round ends.
More bombs (higher mode) means higher risk but a higher multiplier range.
A player-level value (1–4) tunes the weighting of the multiplier table (higher levels shift probability toward larger multipliers).
Player-selectable risk — three modes (1/2/3 bombs) trade risk for reward.
Weighted multiplier reward — hitting the bonus tile pays a weighted-random multiplier; range scales with mode.
Player-level progression — levels 1–4 re-weight the multiplier table toward higher payouts, raising RTP from 94% (L1) to 99% (L4).
Big-win indicator — payouts of 50× and above are flagged as a big win.
Optional progressive jackpot (JP) — an operator-side progressive jackpot can be attached to wins; see Progressive jackpot (JP) above.
Player-selectable risk — three modes (1/2/3 bombs) trade risk for reward.
Weighted multiplier reward — hitting the bonus tile pays a weighted-random multiplier; range scales with mode.
Player-level progression — levels 1–4 re-weight the multiplier table toward higher payouts, raising RTP from 94% (L1) to 99% (L4).
Big-win indicator — payouts of 50× and above are flagged as a big win.
Optional progressive jackpot (JP) — an operator-side progressive jackpot can be attached to wins; see Progressive jackpot (JP) above.
| Game Type | Single-player instant dig / mine-reveal |
| Grid | 5×5 (25 tiles) |
| Max win | Bet × 7 |
| RTP | 94% / 96% / 98% / 99% (by level) |